std::filesystem::path::format |
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[edit] Filesystem library
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filesystem::current_path
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filesystem::equivalent
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[edit] std::filesystem::path
Constants
path::native_formatpath::generic_formatpath::auto_format
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path::path
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path::beginpath::end
path::c_strpath::nativepath::operator string_type
path::stringpath::u8stringpath::u16stringpath::u32stringpath::wstring
path::generic_stringpath::generic_u8stringpath::generic_u16stringpath::generic_u32stringpath::generic_wstring
path::lexically_normalpath::lexically_relativepath::lexically_proximate
Path decomposition
path::root_name
path::root_directory
path::root_path
path::relative_path
path::parent_path
path::filename
path::stem
path::extension
path::empty
path::has_root_pathpath::has_root_namepath::has_root_directorypath::has_relative_pathpath::has_parent_pathpath::has_filenamepath::has_stempath::has_extension
path::is_absolutepath::is_relative
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operator==operator!=operator=operator(until C++20)(until C++20)(until C++20)(until C++20)(until C++20)(C++20)
operator/
operator
swap(std::filesystem::path)
hash_value
u8path
Helper Classes
hash
formatter(C++26)
[edit]
enum format {
native_format, generic_format, auto_format }; (since C++17)Determines how string representations of pathnames are interpreted by the constructors of std::filesystem::path that accept strings. [edit] Constants Name Explanation native_format Native pathname format generic_format Generic pathname format auto_format Implementation-defined pathname format, auto-detected where possible [edit] NotesOn POSIX systems, there is no difference between native and generic format. [edit] See also (constructor) constructs a path (public member function) [edit] |
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